Rockstar Games brought me in post-launch to evaluate what shipped documenting what was working, what should be preserved, and where future updates could go further.
RDR2 shipped with genuinely strong UX decisions throughout its core interface systems. My evaluation documented those strengths alongside specific opportunities giving Rockstar a clear picture of what to preserve and what to address in future updates.
Each screen was evaluated for design decisions worth preserving, areas of player friction, and notable choices to document for future development. Click any screen to expand the full findings.
Of the four opportunities identified, two rose to the top as high-impact, low-complexity improvements recommended for a future content update.
Evaluating RDR2 post-launch was a reminder that the best UX work is often invisible. The adaptive HUD cores hiding during exploration, the world breathing without interference works because players never notice it. They just feel less stressed. That’s the goal. When I’m doing my job well, nobody knows I was there.
Angela Clemons UX ConsultantGame UX demands a different kind of discipline than enterprise or product design. The user has chosen to be challenged. Your interface cannot be the challenge. Every pixel of HUD, every menu interaction, every moment of cognitive load is borrowed from the player’s attention and borrowed attention has to be paid back in experience.